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LunaticDancer

9 Game Reviews w/ Response

All 38 Reviews

Well done!

The fact that you need to collect the fish to get to the boss is rather annoying, I did it first time without being notified, the second time around the game asked me to do it all again, and I was like "nah".

Supernova-Games responds:

Thanks for the feedback, LunaticDancer. My intention at first for the game was that the fish would be optional collectibles, and if you got them, you'd get an alternative ending. However, due to time constraints, we could not do a satisfactory alternative ending, so it ended up like this (with the fish being mandatory). Sorry for your trouble, we'll consider that for our future games.

Woah there, what an excellent idea!

I can see it turning into a near 4X experience. I'd make a symetrical random generation to mix the game up a little. Without it, it will turn into a game of who executes the perfect strategy faster, once the strategy is figured out.

Sandwich-Generation responds:

Thanks!
symetrical random generation.. I'm planning that.. It will be in the EXTRA version.
https://www.kickstarter.com/projects/1759116142/lazergrrl-extra

Also, some poeple on the Discord have gotten *very* good.. Just like chess there is no perfect strategy, every strat has its counter.. The best player is the one who counters their opponebnt most effectively

I doubt you own the background image.
It's funny how you add velocity instead of replacing it, it's both good and bad, but the bad outweights the good. There's much needed to be added, but still, congratulations on making something functional.

NinoO responds:

thank you it's my first game

Wow, didn't ever in my life expect to see a Freddy clone made in Scratch.

What to say - it isn't even functional, stinks like shovelware.

AU-TaleYT responds:

did ya read the controls in the desc?

Quite enjoyable!

Liked the artstyle, almost liked the music, the gameplay, while really simple, didn't become boring too quickly. I don't know if you know, but the spiders don't despawn, allowing for infinite grind until you are overpowered.
The game has some minor design flaws, like shields being completely unviable, or the spell description giving more of a flavor than actual explanation what it does, but still, very solid game.
One major flaw I can recall is the rather incorrect use of this perspective - there are no shadows, so you can't really feel where the hitbox of the projectile is, and also not being able to go behing a wall felt a bit wrong.

Great job!

ErikSwahn responds:

I see. I will think more about that in future games. Thanks for playing!

The idea is kinda there, but it's barely fun, and I can't get past that wall at the bottom (turning off collision doesn't work).
Still, very juicy and well made for a jam game!

ExpressedUnity responds:

For the end wall, You need to disable collision that set gravity to around -2 or -3 after that shoot at the ground and make the bullet bounce up!

Thank you for the feedback!

As a fellow gamedev I agree - this game offers too little to be on Newgrounds.
I of course congratulate you on making your first steps, I can see those physics and control scheme put to great use, but as for now, this game has almost no substance.

Newgrounds is a site, where non-dev people come to play games, expecting compelling products. Feel welcome to upload once you have this, because the game above is borderline shovelware and it's against the terms of use you've agreed upon.

CodeCapsule responds:

I never marketed this game to be spectacular or cool ,I just wanted to upload my first game ,expecting to receive constructive feedback to improve as a developer and programmer .

But unfortunately ,newgrounds isn't a game developer site with game devs as the community ,it is for gamers that like playing games online or don't play on console or steam .

I understand ,I will come back uploading games ,when it is something that has more content .

Yeah, those Souls are sure bad, good thing From Software scrapped them :D

Nice and funny, but I think you should shorten the backtracking and telegraph the attacks more. And yeah, the golems may be a bit strong.

Andreaspoiss responds:

Yeah, the map is way too big for just a boss-rush game, so I'll tone it down until I get some kind of sidequests or minibosses into the game. A good way to make the distance smaller would be checkpoints, forgot to add them, so that's also an objective.
While testing the game I also ran into the problem that the enemies attack too fast and don't really give you time to react (especially the final boss) so that's a major problem for now. I'll probably remove the game because of the amount of problems that need to be fixed. anyways, thanks for feedback!

Simple, yet very juicy!
It was a bit hard to figure out after I've accidentally killed the tutorial screen, but once I knew what was happening it was easy, even though I'm bad at games with precise mouse aiming.
The screen effects surprisingly weren't annoying, there's little to complain about, but still there's something:
The difficulty or spectacle should ramp up with time, because after about ten dots, it became boring already. Also, new dots appearing is hard to spot in the particle noise, at first I was confused why do I even take damage.

Still, great job!

RandyRandom responds:

Thanks for the input!

I make edgy stuff when I don't slack off too much.

Piotr Apostel @LunaticDancer

Age 26, Male

Indie Artist

Joined on 9/14/18

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