Great, simple yet effective design, worthy of the praise!
Great, simple yet effective design, worthy of the praise!
That's a big ass window size for sure. I have a 1080p monitor and I can't have it all in one view, consider downsizing the window.
As usual with your games, it's very juicy, you've mastered a very important ingredient. The point to kill mechanic was surprisingly fun. The aesthetics were very nice.
I've encountered a boss in the graveyard and it constantly clipped through the walls, can't tell if it's intentional. The music during this boss was unbearable, I'm sorry to say.
Still, a very impressive piece of game for a jam, it's a shame I've had no time to participate.
Nice little game, I can imagine it being a great time sinker :)
I'd only juice it up a little.
The idea is kinda there, but it's barely fun, and I can't get past that wall at the bottom (turning off collision doesn't work).
Still, very juicy and well made for a jam game!
For the end wall, You need to disable collision that set gravity to around -2 or -3 after that shoot at the ground and make the bullet bounce up!
Thank you for the feedback!
Maan, that's a little bit too little of a game to belong in here. Hoping to see you get better though!
Maaan, non-english text, unexplained controls or mechanics, this is rather bad. Will rerate it once you make it playable, so don't worry :)
After Update:
Now it makes a bit more sense, it feels like Mario without satisfying controls. It's a shame that you lose when you get to the end. Also, the cannon minions shoot backwards, you may want to fix that.
Simple, yet very juicy!
It was a bit hard to figure out after I've accidentally killed the tutorial screen, but once I knew what was happening it was easy, even though I'm bad at games with precise mouse aiming.
The screen effects surprisingly weren't annoying, there's little to complain about, but still there's something:
The difficulty or spectacle should ramp up with time, because after about ten dots, it became boring already. Also, new dots appearing is hard to spot in the particle noise, at first I was confused why do I even take damage.
Still, great job!
Thanks for the input!
I make edgy stuff when I don't slack off too much.
Age 27, Male
Indie Artist
Joined on 9/14/18